FWIW - we haven't released it yet (hoping for end of year), but I'm a
20+ year AAA game developer now indie, working on a MMO over P2P
platform (build over an embedded PKI). One of our 'please run one or
more server nodes when you're not playing' incentives is Bitcoin
payment. Hosting servers is a nice form of real work, where CPU,
storage and bandwidth are quite tangible, and more useful than mere
'proof of work'.
(back to lurking... :)
Kerry
On 11/4/2012 11:05 AM, Zooko Wilcox-O'Hearn wrote:
On Sat, Nov 3, 2012 at 3:09 PM, Changaco <[email protected]> wrote:
I agree with that. What I meant by "money has to be based on something" is that
money creation has to be based on something you can't fake. Otherwise one can create as
much money as one wants, and it's worth nothing.
I see. I agree with you, then.
Money creation is an important part of a monetary system, because when money is
created it devalues the one previously created.
Certainly.
Unless I'm mistaken, the Bitcoin creation process is based on proof-of-work.
The more processing power one has, the bigger the share of the monetary
creation one gets. But the Bitcoin monetary mass is limited, just like the
quantity of gold on Earth, so mining gets harder and harder until there is
nothing left to extract.
You understand correctly.
Before being able to send Bitcoins one must receive some. How would a new user
get Bitcoins ?
The way almost all Bitcoin users get their Bitcoin today is by
exchanging some other money for Bitcoin. They give some $, €, £, ¥,
etc. to someone in return for which that person gives them ⓑ.
The idea that we're bandying about here would introduce another way
that they could acquire Bitcoin: by offering p2p services on their
computers! It is an intriguing possibility.
Regards,
Zooko
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