OK, I give up.

How do I make grayscale drawing work on a 3.5 gray device, say a Vx.

This code works perfectly on a IIIc, I didn't think I needed to do
anything different to make it work on a Vx.

I call DrawBitmap with a multidepth bitmap.  I have examined the bitmap
in Rsrcedit on the device, and the grayscale bitmaps are really there.

But on the Vx, it just ignores the the 2-bit bitmaps and draws the 1-bit
bitmap.

I tried to look this up on the Knowledgebase tonight, but oasis.palm.com
is down.

Can anyone provide a simple answer?

thanks, Ted


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