OK, I give up.
How do I make grayscale drawing work on a 3.5 gray device, say a Vx.
This code works perfectly on a IIIc, I didn't think I needed to do
anything different to make it work on a Vx.
I call DrawBitmap with a multidepth bitmap. I have examined the bitmap
in Rsrcedit on the device, and the grayscale bitmaps are really there.
But on the Vx, it just ignores the the 2-bit bitmaps and draws the 1-bit
bitmap.
I tried to look this up on the Knowledgebase tonight, but oasis.palm.com
is down.
Can anyone provide a simple answer?
thanks, Ted
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