Hi ! Make multitexturing and multitexture shaders GLSL work ? (You'll love what one can do with those)
a 2007/12/19, chris clepper <[EMAIL PROTECTED]>: > > > On Dec 19, 2007 5:48 PM, Javier Garcia <[EMAIL PROTECTED]> wrote: > > > > > > My intention was to create an object for GEM that would insert a 3D > animation. But i have seen this email: > > > > > http://lists.puredata.info/pipermail/pd-list/2007-12/057913.html > > There are certainly other ways to do animation without using OGRE. OGRE has > too much overlap with GEM and would not be easy to integrate unless you > really just want to replace all of GEM with OGRE. > > > > > > > I have to tell my knowledge about OpenGL is low-medium. > > > > Concentrating on a cross-platform GL project would be my recommendation. > There are a variety of 'unfinished' parts of GEM that could use some > attention. The vertex_array branch, multiple windows/screens, render to > texture, upgraded paticle system and so on. > > Also, you might not have to do much coding to come up with a library of > patches that integrate already existing parts of GEM like shaders with > physical modeling or advanced lighting for example. > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > -- Alexandre Quessy http://alexandre.quessy.net http://www.puredata.info/Members/aalex _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
