Alexandre Quessy wrote:
> Hi,
> 
> 2007/12/21, chris clepper <[EMAIL PROTECTED]>:
>> Please stop saying this.  These features do work apart from reading texture
>> coordinates from units other than zero.
> 
> Hmm, I have to dig a bit into this. Any example of a GLSL shader with
> mutlitexturing ?

http://www.parasitaere-kapazitaeten.net/Pd/4shaders
with the 4th shader (glyph...) I run into problems. might also be 
related to hardware stuff (runs better on ati, worse/not on nvidia) but 
is also related to the missing coords of multitex(1), the scale values I 
am feeding are not quite correct.
marius.

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