Alexandre Quessy wrote: > Hi, > > 2007/12/21, chris clepper <[EMAIL PROTECTED]>: >> Please stop saying this. These features do work apart from reading texture >> coordinates from units other than zero. > > Hmm, I have to dig a bit into this. Any example of a GLSL shader with > mutlitexturing ?
http://www.parasitaere-kapazitaeten.net/Pd/4shaders with the 4th shader (glyph...) I run into problems. might also be related to hardware stuff (runs better on ati, worse/not on nvidia) but is also related to the missing coords of multitex(1), the scale values I am feeding are not quite correct. marius. _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
