Hi, 2007/12/21, chris clepper <[EMAIL PROTECTED]>: > Please stop saying this. These features do work apart from reading texture > coordinates from units other than zero.
Hmm, I have to dig a bit into this. Any example of a GLSL shader with mutlitexturing ? An other idea : an openCV wrapper for more detection stuff. Contour (edge) detection. Etc. a > > > On Dec 21, 2007 2:22 AM, Alexandre Quessy < [EMAIL PROTECTED]> wrote: > > Hi ! > > > > Make multitexturing and multitexture shaders GLSL work ? > > (You'll love what one can do with those) > > > > > > a > > > > 2007/12/19, chris clepper <[EMAIL PROTECTED]>: > > > > > > > > > > > > > > > On Dec 19, 2007 5:48 PM, Javier Garcia < [EMAIL PROTECTED]> wrote: > > > > > > > > > > > > My intention was to create an object for GEM that would insert a 3D > > > animation. But i have seen this email: > > > > > > > > > > > > http://lists.puredata.info/pipermail/pd-list/2007-12/057913.html > > > > > > There are certainly other ways to do animation without using OGRE. OGRE > has > > > too much overlap with GEM and would not be easy to integrate unless you > > > really just want to replace all of GEM with OGRE. > > > > > > > > > > > > > > > I have to tell my knowledge about OpenGL is low-medium. > > > > > > > > > > Concentrating on a cross-platform GL project would be my recommendation. > > > There are a variety of 'unfinished' parts of GEM that could use some > > > attention. The vertex_array branch, multiple windows/screens, render to > > > texture, upgraded paticle system and so on. > > > > > > Also, you might not have to do much coding to come up with a library of > > > patches that integrate already existing parts of GEM like shaders with > > > physical modeling or advanced lighting for example. > > > > > > > > > > > > > > > _______________________________________________ > > > [email protected] mailing list > > > UNSUBSCRIBE and account-management -> > > > http://lists.puredata.info/listinfo/pd-list > > > > > > > > > > > > -- > > Alexandre Quessy > > http://alexandre.quessy.net > > http://www.puredata.info/Members/aalex > > > > -- Alexandre Quessy http://alexandre.quessy.net http://www.puredata.info/Members/aalex _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
