On Dec 21, 2007, at 4:19 PM, chris clepper wrote: > Obviously, this only works correctly if the textures are the same > dimensions.
yeah, this is an issue potentially with video, since not everyone has the same size videos in the pipeline. Marius, you could edit the shader math to not use sampler2DRect but sampler2D. Many cards support non power of two Sampler2Ds, where the texture coordinates are 0. 1. normalized, rather than pixel dimensions in x and y. This might be a workaround but would require some recoding. _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
