Well, I have read something about multitexturing and GLSL, and I have add a concept to GEM in my mind:
GEM is 3D engine oriented to visual artists. and as other 3d engines (games, etc), it should incorporate features to create more realistic spaces for example. Is that true? From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Date: Fri, 21 Dec 2007 15:59:12 +0100 CC: [email protected] Subject: Re: [PD] My project at IEM Alexandre Quessy wrote: > Make multitexturing and multitexture shaders GLSL work ? > (You'll love what one can do with those) Hi, can you explain me better your idea, give me more information or links, or show me graphic examples? i dont have idea about that...but sounds good :DD GARFF > Date: Fri, 21 Dec 2007 03:22:47 -0500 > From: [EMAIL PROTECTED] > To: [EMAIL PROTECTED] > Subject: Re: [PD] My project at IEM > CC: [EMAIL PROTECTED]; [email protected] > > Hi ! > > Make multitexturing and multitexture shaders GLSL work ? > (You'll love what one can do with those) > > > a > > 2007/12/19, chris clepper <[EMAIL PROTECTED]>: > > > > > > On Dec 19, 2007 5:48 PM, Javier Garcia <[EMAIL PROTECTED]> wrote: > > > > > > > > > My intention was to create an object for GEM that would insert a 3D > > animation. But i have seen this email: > > > > > > > > http://lists.puredata.info/pipermail/pd-list/2007-12/057913.html > > > > There are certainly other ways to do animation without using OGRE. OGRE has > > too much overlap with GEM and would not be easy to integrate unless you > > really just want to replace all of GEM with OGRE. > > > > > > > > > > > I have to tell my knowledge about OpenGL is low-medium. > > > > > > > Concentrating on a cross-platform GL project would be my recommendation. > > There are a variety of 'unfinished' parts of GEM that could use some > > attention. The vertex_array branch, multiple windows/screens, render to > > texture, upgraded paticle system and so on. > > > > Also, you might not have to do much coding to come up with a library of > > patches that integrate already existing parts of GEM like shaders with > > physical modeling or advanced lighting for example. > > > > > > _______________________________________________ > > [email protected] mailing list > > UNSUBSCRIBE and account-management -> > > http://lists.puredata.info/listinfo/pd-list > > > > > > > -- > Alexandre Quessy > http://alexandre.quessy.net > http://www.puredata.info/Members/aalex Sigue al minuto las principales noticias de tu ciudad MSN Deportes _________________________________________________________________ Tecnología, moda, motor, viajes,…suscríbete a nuestros boletines para estar siempre a la última Guapos y guapas, clips musicales y estrenos de cine.
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