Hey Igor , yes I would love to contrinbute to NBOpenGL for a very long time. 
I could at least fix those small errors like the one I reported and add
documentation to methods and
especially classes. 

I am using pharo 3.0 and GLTTRenderingDemo does not work. I get an error. 

Apparently it cannot find ShortPointArray which is initialised inside
TTCountourConstruction>>asCompressedPoints

I remember having same issues with pharo 2.0 too. 

I am also confused how to use NBGLCurveRenderer. 

Thank you for your detailed explanation I have tried GLViewportMorphic I see
no errors , so its should work fine. 

I am new to opengl myself , and smalltalk and nativeboost so I try to
understand as much I can before doing actual coding and I feel I am at that
stage that I can do and I would love to contribute my work back to pharo
because I plan to implement at least a basic 3d engine and very basic
MoprhicGL GUI. 



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