Hey Igor , yes I would love to contrinbute to NBOpenGL for a very long time. I could at least fix those small errors like the one I reported and add documentation to methods and especially classes.
I am using pharo 3.0 and GLTTRenderingDemo does not work. I get an error. Apparently it cannot find ShortPointArray which is initialised inside TTCountourConstruction>>asCompressedPoints I remember having same issues with pharo 2.0 too. I am also confused how to use NBGLCurveRenderer. Thank you for your detailed explanation I have tried GLViewportMorphic I see no errors , so its should work fine. I am new to opengl myself , and smalltalk and nativeboost so I try to understand as much I can before doing actual coding and I feel I am at that stage that I can do and I would love to contribute my work back to pharo because I plan to implement at least a basic 3d engine and very basic MoprhicGL GUI. -- View this message in context: http://forum.world.st/Understanding-NBOpenGL-tp4686514p4689207.html Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
