On 22 May 2013 20:00, kilon <[email protected]> wrote:
> Hey Igor , yes I would love to contrinbute to NBOpenGL for a very long time.
> I could at least fix those small errors like the one I reported and add
> documentation to methods and
> especially classes.
>
> I am using pharo 3.0 and GLTTRenderingDemo does not work. I get an error.
>
> Apparently it cannot find ShortPointArray which is initialised inside
> TTCountourConstruction>>asCompressedPoints
>
Okay, seems like this class got removed. (i think i remember seeing
issue abound it)...
I already saved some classes which was thrown out of Pharo image into separate
package (like code to read and decypher .tff files).
But changes keep going.. (what a surprise ;) and so require energy and
time to keep things up
to date.

> I remember having same issues with pharo 2.0 too.
>
> I am also confused how to use NBGLCurveRenderer.
>
you don't. i made this class purely for my demo purposes.
the code there is far-far from general use.
:)

> Thank you for your detailed explanation I have tried GLViewportMorphic I see
> no errors , so its should work fine.
>
> I am new to opengl myself , and smalltalk and nativeboost so I try to
> understand as much I can before doing actual coding and I feel I am at that
> stage that I can do and I would love to contribute my work back to pharo
> because I plan to implement at least a basic 3d engine and very basic
> MoprhicGL GUI.
>

so, if you able to instantiate GLViewport and open it in window,
try to render something (simple triangles etc..)
and see if you get anything.

> --
> View this message in context: 
> http://forum.world.st/Understanding-NBOpenGL-tp4686514p4689207.html
> Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
>



-- 
Best regards,
Igor Stasenko.

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