On 22 May 2013 20:00, kilon <[email protected]> wrote: > Hey Igor , yes I would love to contrinbute to NBOpenGL for a very long time. > I could at least fix those small errors like the one I reported and add > documentation to methods and > especially classes. > > I am using pharo 3.0 and GLTTRenderingDemo does not work. I get an error. > > Apparently it cannot find ShortPointArray which is initialised inside > TTCountourConstruction>>asCompressedPoints > Okay, seems like this class got removed. (i think i remember seeing issue abound it)... I already saved some classes which was thrown out of Pharo image into separate package (like code to read and decypher .tff files). But changes keep going.. (what a surprise ;) and so require energy and time to keep things up to date.
> I remember having same issues with pharo 2.0 too. > > I am also confused how to use NBGLCurveRenderer. > you don't. i made this class purely for my demo purposes. the code there is far-far from general use. :) > Thank you for your detailed explanation I have tried GLViewportMorphic I see > no errors , so its should work fine. > > I am new to opengl myself , and smalltalk and nativeboost so I try to > understand as much I can before doing actual coding and I feel I am at that > stage that I can do and I would love to contribute my work back to pharo > because I plan to implement at least a basic 3d engine and very basic > MoprhicGL GUI. > so, if you able to instantiate GLViewport and open it in window, try to render something (simple triangles etc..) and see if you get anything. > -- > View this message in context: > http://forum.world.st/Understanding-NBOpenGL-tp4686514p4689207.html > Sent from the Pharo Smalltalk mailing list archive at Nabble.com. > -- Best regards, Igor Stasenko.
