ok i see, well I did not mean that we dont need platform specific code, of course we do.
thanks for adding me. I will first try to contribute some example classes that show how nbopengl can be used in practice. And see if I can fix any of the bugs I find. No problem if you dont have time, I do and will HOPEFULLY be the very area will focus from now , so I am here to stay unless I hit a dead end and cant use opengl properly for some reason. -- View this message in context: http://forum.world.st/Understanding-NBOpenGL-tp4686514p4689853.html Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
