ok i see, well I did not mean that we dont need platform specific code, of
course we do. 

thanks for adding me.

I will first try to contribute some example classes that show how nbopengl
can be used in practice. 
And see if I can fix any of the bugs I find. 

No problem if you dont have time, I do and will HOPEFULLY be the very area
will focus from now , so I am here to stay unless I hit a dead end and cant
use opengl properly for some reason. 



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