Ok new problem, NBOpengl seems to not work at all on my UBUNTU 12.10 machine. I was trying to do GLViewportMorph new openInWorld , which works fine on my iMac and it gave me error: function unavailable.
So I assumed it cannot find some dynamic library , so I checked around the code and found that in package NBXLib-Core NBXlibHandle>>nbLibraryNameOrHandle class method, it returns '/usr/lib/libX11.so'. However browsing through the directories its clear that the library is not located in there but rather is located as a symlink in a) /usr/lib/i386-linux-gnu b) /usr/lib/x86_64-linux-gnu. Both symlink point to libx11.so.6.3.0 libraries. So knowning that pharo is 32 bit I went for option (a) however still it gives me the same error. Any idea what it may be ? Another question I have is does it not NB check first to see if the library is available ? Because it looks weird that it complains about non existent functions but does not complain about non existent library. Here is the stack NBFFICallout(Object)>>error: NBFFICallout>>generateCall:module: NBGlxAPI>>call: in Block: [...] NBFFICallout class(NBNativeCodeGen class)>>generateCode:andRetry: in Block: [...] BlockClosure>>on:do: NBRecursionDetect class>>in:during: NBFFICallout class(NBNativeCodeGen class)>>generateCode:andRetry: NBFFICallout class(NBNativeCodeGen class)>>handleFailureIn:nativeCode: NBGlxAPI>>call: NBGlxAPI>>queryExtension:errorBase:eventBase: NBGLXContextDriver>>createContext: NBGLContextDriver class>>createContext: NBGLDisplay class>>extent: GLViewportMorph>>initializeForNewSession GLViewportMorph>>initialize GLViewportMorph class(Behavior)>>new UndefinedObject>>DoIt Compiler>>evaluate:in:to:notifying:ifFail:logged: SmalltalkEditor>>evaluateSelectionAndDo: SmalltalkEditor>>evaluateSelection PluggableTextMorph>>doIt in Block: [...] PluggableTextMorph>>handleEdit: in Block: [...] TextMorphForEditView(TextMorph)>>handleEdit: PluggableTextMorph>>handleEdit: PluggableTextMorph>>doIt Workspace(Object)>>perform:orSendTo: ToggleMenuItemMorph(MenuItemMorph)>>invokeWithEvent: in Block: [...] BlockClosure>>ensure: CursorWithMask(Cursor)>>showWhile: ToggleMenuItemMorph(MenuItemMorph)>>invokeWithEvent: -- View this message in context: http://forum.world.st/Understanding-NBOpenGL-tp4686514p4691549.html Sent from the Pharo Smalltalk Developers mailing list archive at Nabble.com.
