+1 Doru
On Jul 4, 2013, at 6:23 PM, Alexandre Bergel <[email protected]> wrote: > Hi Erwan and all, > > Just to make a few things clear about Roassal 3d vs SourceCity. > > We are currently working on Roassal 3d, which intends to be a nice layer at > the top of NBOpenGL and NBXLib to easily create 3d scenes with cubes, lights, > camera, interactions, zooming, translucent coloring, > clicking/rotating/translating individual elements and so on. Everything that > is good for Roassal is equally good for 3D Scene. > > Having a city-like visualization will be one of our first objectives since > (i) it is a compelling use of 3D and (ii) it is easy to implement (at least > the bases). We started to work on a CityBuilder, to easily create cities > from objects and provided metrics. Ideally, it would be great to have > SourceCity based on our effort. Not now since we have just started Roassal > 3D, but on some point we should merge (this is similar in the 2d World with > Mondrian and EyeSee moving from plain Morphic to Roassal). > > Our objective is to offer a great 3d framework to make a truly flying > SourceCity. > Does this make sense to you? > > Cheers, > Alexandre > > > > On Jul 4, 2013, at 10:47 AM, Erwan Douaille <[email protected]> wrote: > >> https://ci.inria.fr/pharo-contribution/job/SourceCity/ >> >> done >> >> >> 2013/7/4 Camillo Bruni <[email protected]> >> >> On 2013-07-04, at 15:35, Erwan Douaille <[email protected]> wrote: >> >>> I updated the ConfigurationOfSourceCity. >>> >>> Gofer new >>> smalltalkhubUser: 'ErwanDouaille' project: 'SourceCity'; >>> configuration; >>> load. >>> ConfigurationOfSourceCity loadBleedingEdge >> >> would it make sense to make a jenkins job for this? >> >> >> >> >> -- >> Best regards, >> >> Douaille Erwan <[email protected]> > > -- > _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: > Alexandre Bergel http://www.bergel.eu > ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. > > > > -- www.tudorgirba.com "Live like you mean it."
