> NBXLib means it will be available only for linux ? No idea. Roassal 3d works on Windows and OSX so far. No idea about Linux.
Alexandre > > > abergel wrote >> Hi Erwan and all, >> >> Just to make a few things clear about Roassal 3d vs SourceCity. >> >> We are currently working on Roassal 3d, which intends to be a nice layer >> at the top of NBOpenGL and NBXLib to easily create 3d scenes with cubes, >> lights, camera, interactions, zooming, translucent coloring, >> clicking/rotating/translating individual elements and so on. Everything >> that is good for Roassal is equally good for 3D Scene. >> >> Having a city-like visualization will be one of our first objectives since >> (i) it is a compelling use of 3D and (ii) it is easy to implement (at >> least the bases). We started to work on a CityBuilder, to easily create >> cities from objects and provided metrics. Ideally, it would be great to >> have SourceCity based on our effort. Not now since we have just started >> Roassal 3D, but on some point we should merge (this is similar in the 2d >> World with Mondrian and EyeSee moving from plain Morphic to Roassal). >> >> Our objective is to offer a great 3d framework to make a truly flying >> SourceCity. >> Does this make sense to you? >> >> Cheers, >> Alexandre >> >> >> >> On Jul 4, 2013, at 10:47 AM, Erwan Douaille < > >> douailleerwan@ > >> > wrote: >> >>> https://ci.inria.fr/pharo-contribution/job/SourceCity/ >>> >>> done >>> >>> >>> 2013/7/4 Camillo Bruni < > >> camillobruni@ > >> > >>> >>> On 2013-07-04, at 15:35, Erwan Douaille < > >> douailleerwan@ > >> > wrote: >>> >>>> I updated the ConfigurationOfSourceCity. >>>> >>>> Gofer new >>>> smalltalkhubUser: 'ErwanDouaille' project: 'SourceCity'; >>>> configuration; >>>> load. >>>> ConfigurationOfSourceCity loadBleedingEdge >>> >>> would it make sense to make a jenkins job for this? >>> >>> >>> >>> >>> -- >>> Best regards, >>> >>> Douaille Erwan < > >> douaille.erwan@ > >> > >> >> -- >> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: >> Alexandre Bergel http://www.bergel.eu >> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. > > > > > > -- > View this message in context: > http://forum.world.st/Pharo-dev-OpenGL-NBMacGlAPI-missing-tp4692287p4697523.html > Sent from the Pharo Smalltalk Developers mailing list archive at Nabble.com. > -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
