> NBXLib means it will be available only for linux ?

No idea. Roassal 3d works on Windows and OSX so far. No idea about Linux.

Alexandre



> 
> 
> abergel wrote
>> Hi Erwan and all,
>> 
>> Just to make a few things clear about Roassal 3d vs SourceCity.
>> 
>> We are currently working on Roassal 3d, which intends to be a nice layer
>> at the top of NBOpenGL and NBXLib to easily create 3d scenes with cubes,
>> lights, camera, interactions, zooming, translucent coloring,
>> clicking/rotating/translating individual elements and so on. Everything
>> that is good for Roassal is equally good for 3D Scene.
>> 
>> Having a city-like visualization will be one of our first objectives since
>> (i) it is a compelling use of 3D and (ii) it is easy to implement (at
>> least the bases).  We started to work on a CityBuilder, to easily create
>> cities from objects and provided metrics. Ideally, it would be great to
>> have SourceCity based on our effort. Not now since we have just started
>> Roassal 3D, but on some point we should merge (this is similar in the 2d
>> World with Mondrian and EyeSee moving from plain Morphic to Roassal).
>> 
>> Our objective is to offer a great 3d framework to make a truly flying
>> SourceCity.
>> Does this make sense to you?
>> 
>> Cheers,
>> Alexandre
>> 
>> 
>> 
>> On Jul 4, 2013, at 10:47 AM, Erwan Douaille <
> 
>> douailleerwan@
> 
>> > wrote:
>> 
>>> https://ci.inria.fr/pharo-contribution/job/SourceCity/
>>> 
>>> done
>>> 
>>> 
>>> 2013/7/4 Camillo Bruni <
> 
>> camillobruni@
> 
>> >
>>> 
>>> On 2013-07-04, at 15:35, Erwan Douaille <
> 
>> douailleerwan@
> 
>> > wrote:
>>> 
>>>> I updated the ConfigurationOfSourceCity.
>>>> 
>>>> Gofer new
>>>> smalltalkhubUser: 'ErwanDouaille' project: 'SourceCity';
>>>> configuration;
>>>> load.
>>>> ConfigurationOfSourceCity loadBleedingEdge
>>> 
>>> would it make sense to make a jenkins job for this?
>>> 
>>> 
>>> 
>>> 
>>> -- 
>>> Best regards,
>>> 
>>> Douaille Erwan <
> 
>> douaille.erwan@
> 
>> >
>> 
>> -- 
>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> Alexandre Bergel  http://www.bergel.eu
>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
> 
> 
> 
> 
> 
> --
> View this message in context: 
> http://forum.world.st/Pharo-dev-OpenGL-NBMacGlAPI-missing-tp4692287p4697523.html
> Sent from the Pharo Smalltalk Developers mailing list archive at Nabble.com.
> 

-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.




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