NBXLib means it will be available only for linux ?

abergel wrote
> Hi Erwan and all,
> 
> Just to make a few things clear about Roassal 3d vs SourceCity.
> 
> We are currently working on Roassal 3d, which intends to be a nice layer
> at the top of NBOpenGL and NBXLib to easily create 3d scenes with cubes,
> lights, camera, interactions, zooming, translucent coloring,
> clicking/rotating/translating individual elements and so on. Everything
> that is good for Roassal is equally good for 3D Scene.
> 
> Having a city-like visualization will be one of our first objectives since
> (i) it is a compelling use of 3D and (ii) it is easy to implement (at
> least the bases).  We started to work on a CityBuilder, to easily create
> cities from objects and provided metrics. Ideally, it would be great to
> have SourceCity based on our effort. Not now since we have just started
> Roassal 3D, but on some point we should merge (this is similar in the 2d
> World with Mondrian and EyeSee moving from plain Morphic to Roassal).
> 
> Our objective is to offer a great 3d framework to make a truly flying
> SourceCity.
> Does this make sense to you?
> 
> Cheers,
> Alexandre
> 
> 
> 
> On Jul 4, 2013, at 10:47 AM, Erwan Douaille <

> douailleerwan@

> > wrote:
> 
>> https://ci.inria.fr/pharo-contribution/job/SourceCity/
>> 
>> done
>> 
>> 
>> 2013/7/4 Camillo Bruni <

> camillobruni@

> >
>> 
>> On 2013-07-04, at 15:35, Erwan Douaille <

> douailleerwan@

> > wrote:
>> 
>> > I updated the ConfigurationOfSourceCity.
>> >
>> > Gofer new
>> > smalltalkhubUser: 'ErwanDouaille' project: 'SourceCity';
>> > configuration;
>> > load.
>> > ConfigurationOfSourceCity loadBleedingEdge
>> 
>> would it make sense to make a jenkins job for this?
>> 
>> 
>> 
>> 
>> -- 
>> Best regards,
>> 
>> Douaille Erwan <

> douaille.erwan@

> >
> 
> -- 
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel  http://www.bergel.eu
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.





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