I am working on making a video game engine in Pharo. Recently added a FPS counter and recorded some samples: http://youtu.be/-2ida5Q1mbg .
Lets say I was quite surprised, so I have yet a lot more to optimize, but a good trick seems to be making some computation in the GPU. In this video, I show 6 early examples. The water example is still incomplete, missing reflection/refractions, but it shows what happens when I compute the water waves using a shader in the GPU. Please, pay a close attention to the FPS count. BTW, it feels slow because of the screen capture and the tearing is there because I haven't enabled vsync, but I have support for it. Greetings, Ronie Salgado
