I am working on making a video game engine in Pharo. Recently added a FPS
counter and recorded some samples: http://youtu.be/-2ida5Q1mbg .

Lets say I was quite surprised, so I have yet a lot more to optimize, but a
good trick seems to be making some computation in the GPU.

In this video, I show 6 early examples. The water example is still
incomplete, missing reflection/refractions, but it shows what happens when
I compute the water waves using a shader in the GPU.

Please, pay a close attention to the FPS count.

BTW, it feels slow because of the screen capture and the tearing is there
because I haven't enabled vsync, but I have support for it.

Greetings,
Ronie Salgado

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