Currently this only works on Windows and Linux. I will borrow a mac laptop to 
Ronie to do the port to OSX…

Alexandre
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Alexandre Bergel  http://www.bergel.eu
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On Jun 13, 2014, at 5:42 AM, Esteban Lorenzano <[email protected]> wrote:

> cool :)
> using OSWindow and SDL2, I suppose?
> how can I play with that?
> 
> cheers,
> Esteban
> 
> On 13 Jun 2014, at 00:16, Ronie Salgado <[email protected]> wrote:
> 
>> I am working on making a video game engine in Pharo. Recently added a FPS 
>> counter and recorded some samples: http://youtu.be/-2ida5Q1mbg .
>> 
>> Lets say I was quite surprised, so I have yet a lot more to optimize, but a 
>> good trick seems to be making some computation in the GPU.
>> 
>> In this video, I show 6 early examples. The water example is still 
>> incomplete, missing reflection/refractions, but it shows what happens when I 
>> compute the water waves using a shader in the GPU.
>> 
>> Please, pay a close attention to the FPS count.
>> 
>> BTW, it feels slow because of the screen capture and the tearing is there 
>> because I haven't enabled vsync, but I have support for it.
>> 
>> Greetings,
>> Ronie Salgado
> 

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