Currently this only works on Windows and Linux. I will borrow a mac laptop to Ronie to do the port to OSX…
Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. On Jun 13, 2014, at 5:42 AM, Esteban Lorenzano <[email protected]> wrote: > cool :) > using OSWindow and SDL2, I suppose? > how can I play with that? > > cheers, > Esteban > > On 13 Jun 2014, at 00:16, Ronie Salgado <[email protected]> wrote: > >> I am working on making a video game engine in Pharo. Recently added a FPS >> counter and recorded some samples: http://youtu.be/-2ida5Q1mbg . >> >> Lets say I was quite surprised, so I have yet a lot more to optimize, but a >> good trick seems to be making some computation in the GPU. >> >> In this video, I show 6 early examples. The water example is still >> incomplete, missing reflection/refractions, but it shows what happens when I >> compute the water waves using a shader in the GPU. >> >> Please, pay a close attention to the FPS count. >> >> BTW, it feels slow because of the screen capture and the tearing is there >> because I haven't enabled vsync, but I have support for it. >> >> Greetings, >> Ronie Salgado >
