cool :)
using OSWindow and SDL2, I suppose?
how can I play with that?

cheers,
Esteban

On 13 Jun 2014, at 00:16, Ronie Salgado <[email protected]> wrote:

> I am working on making a video game engine in Pharo. Recently added a FPS 
> counter and recorded some samples: http://youtu.be/-2ida5Q1mbg .
> 
> Lets say I was quite surprised, so I have yet a lot more to optimize, but a 
> good trick seems to be making some computation in the GPU.
> 
> In this video, I show 6 early examples. The water example is still 
> incomplete, missing reflection/refractions, but it shows what happens when I 
> compute the water waves using a shader in the GPU.
> 
> Please, pay a close attention to the FPS count.
> 
> BTW, it feels slow because of the screen capture and the tearing is there 
> because I haven't enabled vsync, but I have support for it.
> 
> Greetings,
> Ronie Salgado

Reply via email to