cool :) using OSWindow and SDL2, I suppose? how can I play with that? cheers, Esteban
On 13 Jun 2014, at 00:16, Ronie Salgado <[email protected]> wrote: > I am working on making a video game engine in Pharo. Recently added a FPS > counter and recorded some samples: http://youtu.be/-2ida5Q1mbg . > > Lets say I was quite surprised, so I have yet a lot more to optimize, but a > good trick seems to be making some computation in the GPU. > > In this video, I show 6 early examples. The water example is still > incomplete, missing reflection/refractions, but it shows what happens when I > compute the water waves using a shader in the GPU. > > Please, pay a close attention to the FPS count. > > BTW, it feels slow because of the screen capture and the tearing is there > because I haven't enabled vsync, but I have support for it. > > Greetings, > Ronie Salgado
