This is impressive stuff. I have seen this running, it is smooth like hell. Strange that this feel a bit sluggish in the video. When Ronie demonstrated this to me it was smooth smooth smooth.
I am really happy to see this happening. Performance exhibited by OSWindow and Woden are remarkable. It may very well be that the future of Roassal is on this. Ronie will be at ESUG, and yes, he will be happy to demonstrate this. Go go go Ronie! Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. On Jun 12, 2014, at 11:16 PM, Ronie Salgado <[email protected]> wrote: > I am working on making a video game engine in Pharo. Recently added a FPS > counter and recorded some samples: http://youtu.be/-2ida5Q1mbg . > > Lets say I was quite surprised, so I have yet a lot more to optimize, but a > good trick seems to be making some computation in the GPU. > > In this video, I show 6 early examples. The water example is still > incomplete, missing reflection/refractions, but it shows what happens when I > compute the water waves using a shader in the GPU. > > Please, pay a close attention to the FPS count. > > BTW, it feels slow because of the screen capture and the tearing is there > because I haven't enabled vsync, but I have support for it. > > Greetings, > Ronie Salgado
