This is very good. As Doru said, please show something at Esug. 3D graphics are always very nice to show.
2014-06-13 6:51 GMT+02:00 Tudor Girba <[email protected]>: > Very nice! > > Will you be showing some of these at ESUG? > > Doru > > > On Fri, Jun 13, 2014 at 5:16 AM, Ronie Salgado <[email protected]> > wrote: > >> I am working on making a video game engine in Pharo. Recently added a FPS >> counter and recorded some samples: http://youtu.be/-2ida5Q1mbg . >> >> Lets say I was quite surprised, so I have yet a lot more to optimize, but >> a good trick seems to be making some computation in the GPU. >> >> In this video, I show 6 early examples. The water example is still >> incomplete, missing reflection/refractions, but it shows what happens when >> I compute the water waves using a shader in the GPU. >> >> Please, pay a close attention to the FPS count. >> >> BTW, it feels slow because of the screen capture and the tearing is there >> because I haven't enabled vsync, but I have support for it. >> >> Greetings, >> Ronie Salgado >> > > > > -- > www.tudorgirba.com > > "Every thing has its own flow" >
