This is very good.

As Doru said, please show something at Esug. 3D graphics are always very
nice to show.


2014-06-13 6:51 GMT+02:00 Tudor Girba <[email protected]>:

> Very nice!
>
> Will you be showing some of these at ESUG?
>
> Doru
>
>
> On Fri, Jun 13, 2014 at 5:16 AM, Ronie Salgado <[email protected]>
> wrote:
>
>> I am working on making a video game engine in Pharo. Recently added a FPS
>> counter and recorded some samples: http://youtu.be/-2ida5Q1mbg .
>>
>> Lets say I was quite surprised, so I have yet a lot more to optimize, but
>> a good trick seems to be making some computation in the GPU.
>>
>> In this video, I show 6 early examples. The water example is still
>> incomplete, missing reflection/refractions, but it shows what happens when
>> I compute the water waves using a shader in the GPU.
>>
>> Please, pay a close attention to the FPS count.
>>
>> BTW, it feels slow because of the screen capture and the tearing is there
>> because I haven't enabled vsync, but I have support for it.
>>
>> Greetings,
>> Ronie Salgado
>>
>
>
>
> --
> www.tudorgirba.com
>
> "Every thing has its own flow"
>

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