Very nice! Will you be showing some of these at ESUG?
Doru On Fri, Jun 13, 2014 at 5:16 AM, Ronie Salgado <[email protected]> wrote: > I am working on making a video game engine in Pharo. Recently added a FPS > counter and recorded some samples: http://youtu.be/-2ida5Q1mbg . > > Lets say I was quite surprised, so I have yet a lot more to optimize, but > a good trick seems to be making some computation in the GPU. > > In this video, I show 6 early examples. The water example is still > incomplete, missing reflection/refractions, but it shows what happens when > I compute the water waves using a shader in the GPU. > > Please, pay a close attention to the FPS count. > > BTW, it feels slow because of the screen capture and the tearing is there > because I haven't enabled vsync, but I have support for it. > > Greetings, > Ronie Salgado > -- www.tudorgirba.com "Every thing has its own flow"
