Very nice!

Will you be showing some of these at ESUG?

Doru


On Fri, Jun 13, 2014 at 5:16 AM, Ronie Salgado <[email protected]> wrote:

> I am working on making a video game engine in Pharo. Recently added a FPS
> counter and recorded some samples: http://youtu.be/-2ida5Q1mbg .
>
> Lets say I was quite surprised, so I have yet a lot more to optimize, but
> a good trick seems to be making some computation in the GPU.
>
> In this video, I show 6 early examples. The water example is still
> incomplete, missing reflection/refractions, but it shows what happens when
> I compute the water waves using a shader in the GPU.
>
> Please, pay a close attention to the FPS count.
>
> BTW, it feels slow because of the screen capture and the tearing is there
> because I haven't enabled vsync, but I have support for it.
>
> Greetings,
> Ronie Salgado
>



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