Hi, Phlow is still in development, but in due course the documentation will come as well.
Indeed, we also have to explain the async task implemented by Alex. I put it on the to do list :) Cheers, Doru On Mon, Feb 9, 2015 at 10:10 PM, Yuriy Tymchuk <[email protected]> wrote: > Will there be any blogpost one that? (and also on asynchronous tasks :) ) > > On 09 Feb 2015, at 21:50, Tudor Girba <[email protected]> wrote: > > Hi, > > First, thanks for reviewing the code :). > > Phlow is a small engine that makes it possible to link Brick slots to one > another to enable flow of data. > > Cheers, > Doru > > > > On Mon, Feb 9, 2015 at 1:46 PM, Nicolai Hess <[email protected]> wrote: > >> For example GLMBrick subclass: #GLMPhlowBrick >> in category: 'Glamour-Morphic-Brick-Phlow' >> >> > > > -- > www.tudorgirba.com > > "Every thing has its own flow" > > > -- www.tudorgirba.com "Every thing has its own flow"
