Hi,

Phlow is still in development, but in due course the documentation will
come as well.

Indeed, we also have to explain the async task implemented by Alex. I put
it on the to do list :)

Cheers,
Doru

On Mon, Feb 9, 2015 at 10:10 PM, Yuriy Tymchuk <[email protected]> wrote:

> Will there be any blogpost one that? (and also on asynchronous tasks :) )
>
> On 09 Feb 2015, at 21:50, Tudor Girba <[email protected]> wrote:
>
> Hi,
>
> First, thanks for reviewing the code :).
>
> Phlow is a small engine that makes it possible to link Brick slots to one
> another to enable flow of data.
>
> Cheers,
> Doru
>
>
>
> On Mon, Feb 9, 2015 at 1:46 PM, Nicolai Hess <[email protected]> wrote:
>
>> For example GLMBrick subclass: #GLMPhlowBrick
>> in category: 'Glamour-Morphic-Brick-Phlow'
>>
>>
>
>
> --
> www.tudorgirba.com
>
> "Every thing has its own flow"
>
>
>


-- 
www.tudorgirba.com

"Every thing has its own flow"

Reply via email to