Doru,

I didn't mean material about your actual work. It is more a question like 
Thierry asked. What is the working model beneath. Is it FRP, something 
different, something new?

Just a few words as a teaser ;)

Norbert
> Am 10.02.2015 um 08:59 schrieb Tudor Girba <[email protected]>:
> 
> Things move fast, don't they?! In fact, they seem to be moving faster and 
> faster. Faster than any one of us can think. That is what accelerating 
> acceleration means. We are approaching amazing times.
> 
> About Phlow, please wait for a little while. We are still working on it. It 
> will likely need some months, but we'll let you know when we have something 
> more complete :)
> 
> Doru
> 
> On Tue, Feb 10, 2015 at 8:42 AM, Norbert Hartl <[email protected] 
> <mailto:[email protected]>> wrote:
> That sounds really interesting. Are there any materials available?
> 
> Norbert
> 
> 
> 
> Am 10.02.2015 um 08:14 schrieb stepharo <[email protected] 
> <mailto:[email protected]>>:
> 
>> This is fun because I wanted to propose to have a dataflow engine based on 
>> slot for event manipulation 
>> and there is phlow :)
>> 
>> Stef
>> 
>>> 2015-02-09 21:50 GMT+01:00 Tudor Girba <[email protected] 
>>> <mailto:[email protected]>>:
>>> Hi,
>>> 
>>> First, thanks for reviewing the code :).
>>> 
>>> Phlow is a small engine that makes it possible to link Brick slots to one 
>>> another to enable flow of data.
>>> 
>>> Sounds interesting!
>>> 
>>>  
>>> 
>>> Cheers,
>>> Doru
>>> 
>>> 
>>> 
>>> On Mon, Feb 9, 2015 at 1:46 PM, Nicolai Hess <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> For example GLMBrick subclass: #GLMPhlowBrick
>>> in category: 'Glamour-Morphic-Brick-Phlow'
>>> 
>>> 
>>> 
>>> 
>>> -- 
>>> www.tudorgirba.com <http://www.tudorgirba.com/>
>>> 
>>> "Every thing has its own flow"
>>> 
>> 
> 
> 
> 
> -- 
> www.tudorgirba.com <http://www.tudorgirba.com/>
> 
> "Every thing has its own flow"

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