Doru, I didn't mean material about your actual work. It is more a question like Thierry asked. What is the working model beneath. Is it FRP, something different, something new?
Just a few words as a teaser ;) Norbert > Am 10.02.2015 um 08:59 schrieb Tudor Girba <[email protected]>: > > Things move fast, don't they?! In fact, they seem to be moving faster and > faster. Faster than any one of us can think. That is what accelerating > acceleration means. We are approaching amazing times. > > About Phlow, please wait for a little while. We are still working on it. It > will likely need some months, but we'll let you know when we have something > more complete :) > > Doru > > On Tue, Feb 10, 2015 at 8:42 AM, Norbert Hartl <[email protected] > <mailto:[email protected]>> wrote: > That sounds really interesting. Are there any materials available? > > Norbert > > > > Am 10.02.2015 um 08:14 schrieb stepharo <[email protected] > <mailto:[email protected]>>: > >> This is fun because I wanted to propose to have a dataflow engine based on >> slot for event manipulation >> and there is phlow :) >> >> Stef >> >>> 2015-02-09 21:50 GMT+01:00 Tudor Girba <[email protected] >>> <mailto:[email protected]>>: >>> Hi, >>> >>> First, thanks for reviewing the code :). >>> >>> Phlow is a small engine that makes it possible to link Brick slots to one >>> another to enable flow of data. >>> >>> Sounds interesting! >>> >>> >>> >>> Cheers, >>> Doru >>> >>> >>> >>> On Mon, Feb 9, 2015 at 1:46 PM, Nicolai Hess <[email protected] >>> <mailto:[email protected]>> wrote: >>> For example GLMBrick subclass: #GLMPhlowBrick >>> in category: 'Glamour-Morphic-Brick-Phlow' >>> >>> >>> >>> >>> -- >>> www.tudorgirba.com <http://www.tudorgirba.com/> >>> >>> "Every thing has its own flow" >>> >> > > > > -- > www.tudorgirba.com <http://www.tudorgirba.com/> > > "Every thing has its own flow"
