2015-02-14 22:07 GMT+01:00 stepharo <[email protected]>:

>    Stef,
>
>  would that mean you could do dataflow programming (a la FRP or STEPS)
> with the appropriate slots?
>
>
> Yes!
> We can define a variable that emit a value each time its value is set for
> example.
>
>   Could it be possible as well to run a constraint satisfaction engine
> behind slots?
>
> Yes
> Slots are just programmable variables :)
>

Thanks.

Intriguing possibilities.

Thierry

>
>  Thierry
>
>
>>
>> Stef
>>
>>   2015-02-09 21:50 GMT+01:00 Tudor Girba <[email protected]>:
>>
>>> Hi,
>>>
>>>  First, thanks for reviewing the code :).
>>>
>>>  Phlow is a small engine that makes it possible to link Brick slots to
>>> one another to enable flow of data.
>>>
>>
>>  Sounds interesting!
>>
>>
>>
>>>
>>>  Cheers,
>>> Doru
>>>
>>>
>>>
>>> On Mon, Feb 9, 2015 at 1:46 PM, Nicolai Hess <[email protected]> wrote:
>>>
>>>> For example GLMBrick subclass: #GLMPhlowBrick
>>>> in category: 'Glamour-Morphic-Brick-Phlow'
>>>>
>>>>
>>>
>>>
>>>  --
>>>  www.tudorgirba.com
>>>
>>>  "Every thing has its own flow"
>>>
>>
>>
>>
>
>

Reply via email to