Cool erwan. Have fun and learn. After we will see how we can play with lumber abstractions to avoid reinventing the wheel.
Stef On Mar 1, 2012, at 9:51 PM, Erwan Douaille wrote: > That's what i do. Jean Baptiste send me his code, and show me how build a > sphere and i'm reading it ... and try to unterstanding how do it ;) > > 2012/3/1 Stéphane Ducasse <[email protected]> > Excellent! > Erwan should really look how we could use that to build a back end for > Lumiere or Klotz. > Alex :) Fernando :) > It will be really fun. > > > On Mar 1, 2012, at 1:47 AM, Jean Baptiste Arnaud wrote: > > > I really like do useless thing ;-p. > > > > The control > > for the cube > > x : increase by one the number of cube on the x axis > > y : increase by one the number of cube on the y axis > > z : increase by one the number of cube on the z axis > > X : decrease by one the number of cube on the x axis > > Y : decrease by one the number of cube on the y axis > > Z : decrease by one the number of cube on the z axis > > > > left arrow : turn left > > right arrow : turn right > > up arrow : turn up > > down arrow : turn down > > > > Shift left arrow : translate left > > Shift right arrow : translate right > > Shift up arrow : translate up > > Shift down arrow : translate down > > > > space move forward. > > ctrl space (because dont take shift space as specific keystroke and array > > dont take ctrl so i choose that): move backward. > > > > i search during half a hour but dont find a relevant quote from pinky and > > the brain. sad. > > What i really like Igor is, i don't need to close the morph for apply my > > change to the render method, i mean in addition to not recompile the whole > > project. > > > > > > <NBOpenGL-JB end i am tired.st> > > > > > > <Screen shot 2012-03-01 at 1.26.09 AM.png> > > > > On Feb 29, 2012, at 11:38 PM, Igor Stasenko wrote: > > > >> woow... > >> > >> it is always fun to see that something which looks like trash (who can > >> be impressed by a stupid rotating cube today?) > >> can be turned into piece of art with a few keystrokes, just by taking > >> right pictures :) > >> > >> And that's why it is soo fun to work with graphics. > >> > >> -- > >> Best regards, > >> Igor Stasenko. > >> > > > > Regards > > Jean Baptiste Arnaud > > [email protected] > > > > > > > > > > > > > > -- > Douaille Erwan <[email protected]>
