Maybe don't feed the troll ... One day, the Grinch's small heart will grown of three sizes.
On Mar 1, 2012, at 10:28 AM, Igor Stasenko wrote: > On 1 March 2012 08:54, Guido Stepken <[email protected]> wrote: >> At minimum as Pharo demo i expect to see data coming from a mysql database >> or csv file, flying around as bar graph on the pharo desktop. >> >> Such simple things i had in 1986 as demo in Turbo Pascal. See FreePascal, >> e.g. Any platform, stable compiler, plenty of libs, blazingly fast, good >> community support. >> > Good. Now since you repeating same rhetoric, don't expect that you > will get different reaction from me: > - if everything is so perfect somewhere else but not here, my only > question is: > why you still here? and what you trying to prove? that there's > always something better which can be found elsewhere? > you don't have to prove it, i know it by myself already. But that's > why i'm here. > >> Have fun, Guido Stepken >> >> Am 01.03.2012 03:06 schrieb "Igor Stasenko" <[email protected]>: >> >>> On 1 March 2012 04:01, Igor Stasenko <[email protected]> wrote: >>>> On 1 March 2012 03:00, Guido Stepken <[email protected]> wrote: >>>>> My first rotating cube i programmed in 1982, when i was 16. Today, >>>>> Professors at Inria learn it to do from scratch. O tempora, o mores! >>>>> >>>>> What advance in informatics!!! >>> >>> btw, you can train your speech on streets. >>> Every time you will see a baby trying to stand and walk, you can say: >>> O tempora, o mores! I was able to do that <your age> - 1 years back! >>> >>>>> >>>>> B.t.w: Turbo Pascal 8086 Compiler, Editor was programmed within 3 weeks >>>>> by >>>>> Heilsberg, under control of a notary!!! >>>>> >>>>> Today, it takes 3 years with 5 people to get a simple Smalltalk >>>>> compiler >>>>> right. >>>>> >>>> you make no sense. >>>> But i glad that you like it :) >>>> >>>>> Have fun! >>>>> >>>>> Guido Stepken >>>>> >>>>> I really like do useless thing ;-p. >>>>> >>>>> The control >>>>> for the cube >>>>> x : increase by one the number of cube on the x axis >>>>> y : increase by one the number of cube on the y axis >>>>> z : increase by one the number of cube on the z axis >>>>> X : decrease by one the number of cube on the x axis >>>>> Y : decrease by one the number of cube on the y axis >>>>> Z : decrease by one the number of cube on the z axis >>>>> >>>>> left arrow : turn left >>>>> right arrow : turn right >>>>> up arrow : turn up >>>>> down arrow : turn down >>>>> >>>>> Shift left arrow : translate left >>>>> Shift right arrow : translate right >>>>> Shift up arrow : translate up >>>>> Shift down arrow : translate down >>>>> >>>>> space move forward. >>>>> ctrl space (because dont take shift space as specific keystroke and >>>>> array >>>>> dont take ctrl so i choose that): move backward. >>>>> >>>>> i search during half a hour but dont find a relevant quote from pinky >>>>> and >>>>> the brain. sad. >>>>> What i really like Igor is, i don't need to close the morph for apply >>>>> my >>>>> change to the render method, i mean in addition to not recompile the >>>>> whole >>>>> project. >>>>> >>>>> >>>>> <NBOpenGL-JB end i am tired.st> >>>>> >>>>> >>>>> >>>>> <Screen shot 2012-03-01 at 1.26.09 AM.png> >>>>> >>>>> >>>>> On Feb 29, 2012, at 11:38 PM, Igor Stasenko wrote: >>>>> >>>>> woow... >>>>> >>>>> it is always fun to see that something which looks like trash (who can >>>>> be impressed by a stupid rotating cube today?) >>>>> can be turned into piece of art with a few keystrokes, just by taking >>>>> right pictures :) >>>>> >>>>> And that's why it is soo fun to work with graphics. >>>>> >>>>> -- >>>>> Best regards, >>>>> Igor Stasenko. >>>>> >>>>> >>>>> Regards >>>>> Jean Baptiste Arnaud >>>>> [email protected] >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>> >>>> -- >>>> Best regards, >>>> Igor Stasenko. >>> >>> >>> >>> -- >>> Best regards, >>> Igor Stasenko. >>> >> > > > > -- > Best regards, > Igor Stasenko. > Regard Jean Baptiste Arnaud [email protected]
