At minimum as Pharo demo i expect to see data coming from a mysql database or csv file, flying around as bar graph on the pharo desktop.
Such simple things i had in 1986 as demo in Turbo Pascal. See FreePascal, e.g. Any platform, stable compiler, plenty of libs, blazingly fast, good community support. Have fun, Guido Stepken Am 01.03.2012 03:06 schrieb "Igor Stasenko" <[email protected]>: > On 1 March 2012 04:01, Igor Stasenko <[email protected]> wrote: > > On 1 March 2012 03:00, Guido Stepken <[email protected]> wrote: > >> My first rotating cube i programmed in 1982, when i was 16. Today, > >> Professors at Inria learn it to do from scratch. O tempora, o mores! > >> > >> What advance in informatics!!! > > btw, you can train your speech on streets. > Every time you will see a baby trying to stand and walk, you can say: > O tempora, o mores! I was able to do that <your age> - 1 years back! > > >> > >> B.t.w: Turbo Pascal 8086 Compiler, Editor was programmed within 3 weeks > by > >> Heilsberg, under control of a notary!!! > >> > >> Today, it takes 3 years with 5 people to get a simple Smalltalk compiler > >> right. > >> > > you make no sense. > > But i glad that you like it :) > > > >> Have fun! > >> > >> Guido Stepken > >> > >> I really like do useless thing ;-p. > >> > >> The control > >> for the cube > >> x : increase by one the number of cube on the x axis > >> y : increase by one the number of cube on the y axis > >> z : increase by one the number of cube on the z axis > >> X : decrease by one the number of cube on the x axis > >> Y : decrease by one the number of cube on the y axis > >> Z : decrease by one the number of cube on the z axis > >> > >> left arrow : turn left > >> right arrow : turn right > >> up arrow : turn up > >> down arrow : turn down > >> > >> Shift left arrow : translate left > >> Shift right arrow : translate right > >> Shift up arrow : translate up > >> Shift down arrow : translate down > >> > >> space move forward. > >> ctrl space (because dont take shift space as specific keystroke and > array > >> dont take ctrl so i choose that): move backward. > >> > >> i search during half a hour but dont find a relevant quote from pinky > and > >> the brain. sad. > >> What i really like Igor is, i don't need to close the morph for apply my > >> change to the render method, i mean in addition to not recompile the > whole > >> project. > >> > >> > >> <NBOpenGL-JB end i am tired.st> > >> > >> > >> > >> <Screen shot 2012-03-01 at 1.26.09 AM.png> > >> > >> > >> On Feb 29, 2012, at 11:38 PM, Igor Stasenko wrote: > >> > >> woow... > >> > >> it is always fun to see that something which looks like trash (who can > >> be impressed by a stupid rotating cube today?) > >> can be turned into piece of art with a few keystrokes, just by taking > >> right pictures :) > >> > >> And that's why it is soo fun to work with graphics. > >> > >> -- > >> Best regards, > >> Igor Stasenko. > >> > >> > >> Regards > >> Jean Baptiste Arnaud > >> [email protected] > >> > >> > >> > >> > > > > > > > > -- > > Best regards, > > Igor Stasenko. > > > > -- > Best regards, > Igor Stasenko. > >
