On 1 March 2012 08:54, Guido Stepken <[email protected]> wrote: > At minimum as Pharo demo i expect to see data coming from a mysql database > or csv file, flying around as bar graph on the pharo desktop. > > Such simple things i had in 1986 as demo in Turbo Pascal. See FreePascal, > e.g. Any platform, stable compiler, plenty of libs, blazingly fast, good > community support. > Good. Now since you repeating same rhetoric, don't expect that you will get different reaction from me: - if everything is so perfect somewhere else but not here, my only question is: why you still here? and what you trying to prove? that there's always something better which can be found elsewhere? you don't have to prove it, i know it by myself already. But that's why i'm here.
> Have fun, Guido Stepken > > Am 01.03.2012 03:06 schrieb "Igor Stasenko" <[email protected]>: > >> On 1 March 2012 04:01, Igor Stasenko <[email protected]> wrote: >> > On 1 March 2012 03:00, Guido Stepken <[email protected]> wrote: >> >> My first rotating cube i programmed in 1982, when i was 16. Today, >> >> Professors at Inria learn it to do from scratch. O tempora, o mores! >> >> >> >> What advance in informatics!!! >> >> btw, you can train your speech on streets. >> Every time you will see a baby trying to stand and walk, you can say: >> O tempora, o mores! I was able to do that <your age> - 1 years back! >> >> >> >> >> B.t.w: Turbo Pascal 8086 Compiler, Editor was programmed within 3 weeks >> >> by >> >> Heilsberg, under control of a notary!!! >> >> >> >> Today, it takes 3 years with 5 people to get a simple Smalltalk >> >> compiler >> >> right. >> >> >> > you make no sense. >> > But i glad that you like it :) >> > >> >> Have fun! >> >> >> >> Guido Stepken >> >> >> >> I really like do useless thing ;-p. >> >> >> >> The control >> >> for the cube >> >> x : increase by one the number of cube on the x axis >> >> y : increase by one the number of cube on the y axis >> >> z : increase by one the number of cube on the z axis >> >> X : decrease by one the number of cube on the x axis >> >> Y : decrease by one the number of cube on the y axis >> >> Z : decrease by one the number of cube on the z axis >> >> >> >> left arrow : turn left >> >> right arrow : turn right >> >> up arrow : turn up >> >> down arrow : turn down >> >> >> >> Shift left arrow : translate left >> >> Shift right arrow : translate right >> >> Shift up arrow : translate up >> >> Shift down arrow : translate down >> >> >> >> space move forward. >> >> ctrl space (because dont take shift space as specific keystroke and >> >> array >> >> dont take ctrl so i choose that): move backward. >> >> >> >> i search during half a hour but dont find a relevant quote from pinky >> >> and >> >> the brain. sad. >> >> What i really like Igor is, i don't need to close the morph for apply >> >> my >> >> change to the render method, i mean in addition to not recompile the >> >> whole >> >> project. >> >> >> >> >> >> <NBOpenGL-JB end i am tired.st> >> >> >> >> >> >> >> >> <Screen shot 2012-03-01 at 1.26.09 AM.png> >> >> >> >> >> >> On Feb 29, 2012, at 11:38 PM, Igor Stasenko wrote: >> >> >> >> woow... >> >> >> >> it is always fun to see that something which looks like trash (who can >> >> be impressed by a stupid rotating cube today?) >> >> can be turned into piece of art with a few keystrokes, just by taking >> >> right pictures :) >> >> >> >> And that's why it is soo fun to work with graphics. >> >> >> >> -- >> >> Best regards, >> >> Igor Stasenko. >> >> >> >> >> >> Regards >> >> Jean Baptiste Arnaud >> >> [email protected] >> >> >> >> >> >> >> >> >> > >> > >> > >> > -- >> > Best regards, >> > Igor Stasenko. >> >> >> >> -- >> Best regards, >> Igor Stasenko. >> > -- Best regards, Igor Stasenko.
