Excellent! Erwan should really look how we could use that to build a back end for Lumiere or Klotz. Alex :) Fernando :) It will be really fun.
On Mar 1, 2012, at 1:47 AM, Jean Baptiste Arnaud wrote: > I really like do useless thing ;-p. > > The control > for the cube > x : increase by one the number of cube on the x axis > y : increase by one the number of cube on the y axis > z : increase by one the number of cube on the z axis > X : decrease by one the number of cube on the x axis > Y : decrease by one the number of cube on the y axis > Z : decrease by one the number of cube on the z axis > > left arrow : turn left > right arrow : turn right > up arrow : turn up > down arrow : turn down > > Shift left arrow : translate left > Shift right arrow : translate right > Shift up arrow : translate up > Shift down arrow : translate down > > space move forward. > ctrl space (because dont take shift space as specific keystroke and array > dont take ctrl so i choose that): move backward. > > i search during half a hour but dont find a relevant quote from pinky and the > brain. sad. > What i really like Igor is, i don't need to close the morph for apply my > change to the render method, i mean in addition to not recompile the whole > project. > > > <NBOpenGL-JB end i am tired.st> > > > <Screen shot 2012-03-01 at 1.26.09 AM.png> > > On Feb 29, 2012, at 11:38 PM, Igor Stasenko wrote: > >> woow... >> >> it is always fun to see that something which looks like trash (who can >> be impressed by a stupid rotating cube today?) >> can be turned into piece of art with a few keystrokes, just by taking >> right pictures :) >> >> And that's why it is soo fun to work with graphics. >> >> -- >> Best regards, >> Igor Stasenko. >> > > Regards > Jean Baptiste Arnaud > [email protected] > > > >
