yes and we will have to also distribute icons into class resources.

> total memory consumption on old icons: 27258
> total memory consumption on new icons:  67234
> 
> so... is 40k more... I think we can live with that  :)
> 
> anyway, if you want to save memory, you can strip that and have no icons at 
> all (just remove *IconContents methods and reset icons class var).
> 
> Esteban 
> 
> On Apr 24, 2012, at 11:44 AM, Norbert Hartl wrote:
> 
>> 
>> Am 24.04.2012 um 11:35 schrieb Geert Claes:
>> 
>>> 
>>> Norbert Hartl wrote
>>>> 
>>>> Of course, if there is an ugly replacment that can be used if the system
>>>> is minimised. Having two icon sets introduces the possibility to make the
>>>> ugly one consume even less memory, e.g. make it black and white.
>>>> 
>>> 
>>> I have no idea what you just tried to say :)  When you say ugly replacement,
>>> are you talking about the current ugly icons or do you find Esteban's
>>> suggested icons not appealing enough?
>>> 
>> It is just an addition to my first statement. If we call the current icon 
>> set medium in the sense of medium cutiness and medium memory consumption 
>> than there is a new situation with the new nice icons. Igor is right, if the 
>> vector world is coming to pharo then it is easy to make really good looking 
>> icons in the image. But the memory consumption and CPU intensity will be 
>> raised. That contradicts to usage of pharo in a server environment. So what 
>> I was saying is that I think that the new icons are great. But then there 
>> should be a replacement for it when the image is shrinked. The same happens 
>> with the fonts if you shrink. And if the icons are replaced they could even 
>> be replaced by something really basic that saves additional memory. On a 
>> server with VNC or the like the icons aren't that important and maybe can be 
>> removed completely.
>> 
>> More clear now?
>> 
>> Norbert
>> 
>> 
> 
> 


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