I would not hold my breath if I were you for 3 reasons
1) this idea will go through only if my direct bridge via shared memory
between Pharo and Unreal fails are is proven very limited, which I highly
2) even if I proceed with it, I will certainly be specialised for Unreal
and have little interest in covering C++, huge and ugly syntax. So it will
probably be just a few steps further than CCodeGenerator than a full
3) I am interested in producing readable C++ code, which makes this project
long term though I could proceed with this anyway if I deem it useful under
To really make this tempting for C++ coders would need a full
But in any case as I said, its very low priority for me, just a worse case
scenario that I would try to avoid as much as I can.
On Tue, Oct 18, 2016 at 6:03 PM Hernán Morales Durand <
> Hi Dimitris,
> That would be certainly nice. C++ is hard, but if one start with a basic
> instantiation template it could be easier to move forward to more complex
> tasks like mapping data structures to STL, their containers and iterators.
> And I think it would attract C++ developers to Smalltalk.
> 2016-10-18 4:54 GMT-03:00 Dimitris Chloupis <kilon.al...@gmail.com>:
> There is the CCodeGenerator , which is basically Slang, Smalltalk that is
> turned into basic C. I would like to expand it to generate C++ at some
> point for converting pharo code to C++ code that I will be able to add to
> Unreal. Though its a very low priority project for me.
> Personally I am against generalized solutions because they tend to be bad
> for specialized cases , on the other hand I welcome any code that I can use
> as inspiration for my own code generator.
> On Tue, Oct 18, 2016 at 8:25 AM Hernán Morales Durand <
> hernan.mora...@gmail.com> wrote:
> Hi guys,
> I am writing a code generator, doing a few iterations right now.
> I want your opinion, which most useful thing would you like to be
> generated automatically? It could be a pattern, an idiom, another
> For example my own wish (roadmap) list:
> - A "settings framework" settings class generator.
> - A state machine generator (based in the excellent paper of Trevor P.
> - A Spec UI generator.
> Let me know your thoughts.