Zak,

You will probably be better off waiting for the ZE2's new object 
overloading facilities. It will hopefully be easier to write and will allow 
you to do some things which you can't do today.
If you write it for ZE1 your extension's API might look different than if 
you had written it for ZE2 due to some existing limitations, changing it 
later on for ZE2 would then cause a BC problem.

Andi


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