Hi, thanks for your help Nate!
Indeed, intensity vary between 0 or 1 in accordance
with a Simple solid in the ray of the sick. In the
other hand, Yes, I do a read because I read correctly
the range and fiducial of my sick. The problem is only
about the intensity. I think the problem is in Player
but I don't know where?

Kind regards
Stephane

--- Nate Koenig <[EMAIL PROTECTED]> a écrit :

> So when you read the intensity value from the player
> LaserProxy, there
> is no ray that has a value of 1? And you are sure
> that the laser
> scanner is hitting the simple solid, and your are
> calling Read on the
> player server.
> 
> As a simple test, you can add a print statement into
> the
> SickLMS200.cc::PutLaserData function. Toward the end
> of this function
> is the place where the intensity value is set. Try
> printing out this
> value, and check for a value of 1.
> 
> -nate
> 
> On Nov 27, 2007 8:07 AM, Stéphane LAFORET
> <[EMAIL PROTECTED]> wrote:
> > Hi, I'm not succed to use the intensity of the
> laser.
> > In my .world, I use:
> >
> > <model:SimpleSolid>
> >  <xyz>5 3 0.2</xyz>
> >  <size>0.50 2 1.20</size>
> >  <shape>box</shape>
> >  <color>1 1 1</color>
> >  <retro>1</retro>
> > </model:SimpleSolid>
> >
> > (...)
> >             <model:SickLMS200>
> >               <id>laser1</id>
> >               <rayCount>181</rayCount>
> >               <xyz>1.0 0.0 0.3</xyz>
> >             </model:SickLMS200>
> > (...)
> >
> > The values of intensity are between 179 and 228
> but
> > not in relation of the simplesolid. I tried the
> > Configure() method but nothing change if I put
> true or
> > false in the aIntensity field. I checked my
> LaserProxy
> > with the IntensityOn() method... but the result is
> the
> > same when it return 0 or 1. Have someone ever use
> > intensity?
> >
> > Gazebo 0.7.0 and Player 2.0.4
> > Bye
> >
> >
> >      
>
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