MeSue;342064 Wrote: 
> I tried pre9 (now I see there is pre10) but it still starts over the
> song when the timer runs out. It is actually happening when the time
> runs out and not when I cancel it as I originally thought.

OK, good, that makes more sense. That is due to the SC7 alarm code --
when an alarm sounds, SC7 *always* issues 'stop' and 'play' commands. I
don't know if that's intentional (another way to get your attention?).
Perhaps KT should only use the SC7 alarm features if the player is off
or silent when an alarm sounds? Or have the KT routine that fluctuates
the volume use the SC7 alarm code if and only if there's a lapsed alarm
but the player is found to be silent. That would handle both your
scenario and cases like a playlist lasting just 22 seconds after the
alarm sounds -- long enough to pass SC7's 20-seconds-after-firing test.
SC7 doesn't ensure that the client is making noise after 20 seconds, and
its 10-random-song fallback means that even players with no playlist
when the alarm sounds might stop making noise after 20-30 minutes; I
think I'd prefer that KT keep nagging me until I cancel or pause the KT
alarm. Maybe that should be configurable, how long after an alarm fires
to ensure that the player is still issuing an audible alert. Forever
might be too long for my neighbors' taste.


-- 
peterw

http://www.tux.org/~peterw/
free plugins: http://www.tux.org/~peterw/#slim
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KitchenTimer PlayLog PowerCenter/BottleRocket SaverSwitcher
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