4mula1;343657 Wrote: 
> 
> This may be an odd request, but I have some needs for a timer with
> intermediate alarms.  My best example is my frozen fish + mac n cheese.
> Total time is 18 minutes, 8 minutes in I need to start the mac n
> cheese, then 12 minutes in I need to flip the fish.  After 18 minutes
> the fish come out of the oven and the mac n cheese off of the stovetop.
> Right now I juggle two timers and it's somewhat of a PITA. 
> Intermediate points would be awesome!!!

I've given that some thought, but haven't come up with a good plan. I
think of this as "linking" timers, and it seems to me there are two
different ways timers would normally be linked. For tasks like
flipping, turning, stirring, etc., you'd want the second timer to start
when the first ran out, even if you didn't immediately indicate that
you'd done the flip/turn/stir task. For tasks like "now that the dough
has risen, punch it down and start baking the loaf", you don't want the
second timer starting until you've done the first task. I think linkages
should probably be fully usable (meaning creating & managing them, too)
from the player/VFD UI. I'm not sure how best to do that, or if it's
worth the effort (for me). :-/

Sue -- thanks, as always, for the success story! 

-Peter


-- 
peterw

http://www.tux.org/~peterw/
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AllQuiet BlankSaver ContextMenu FuzzyTime 
KitchenTimer PlayLog PowerCenter/BottleRocket SaverSwitcher
SettingsManager SleepFade StatusFirst SyncOptions VolumeLock
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