On Sun, Jun 04, 2023 at 02:06:25PM +0200, Lea Chescotta wrote: > I've updated the WIP port to version 0.26.1 > > Tested with doom2 iwad and mods.
I can't build it. Not sure if the recent update to sdl2-image has something to do with this: ===> Building for dsda-doom-0.26.1 ninja: error: '/usr/local/lib/libSDL2_image.so', needed by 'dsda-doom', missing and no known rule to make it Note sdl2-image is installed, and /usr/local/lib/libSDL2_image.so.1.0 exists... > > > Apr 19, 2023, 15:54 by [email protected]: > > > On 2023-04-04, Lucas de Sena wrote: > > > >> Hi, > >> > >> This is a port for DSDA-Doom. > >> > >> DSDA-Doom is a new DOOM source port based on prboom-plus. It has extra > >> tooling for demo recording and playback, with a focus on speedrunning. > >> It also implements several new standards for mod and map authors alike. > >> > >> Noteworthy features include the hability to rewind the game; support for > >> Heretic and Hexen (two games based on DOOM, but with a wizardry/medieval > >> theme); and support for UMAPINFO, in which a WAD can provide meta-data > >> associated to levels, such as the level author, the name of the music > >> playing in the level, etc. > >> > >> DSDA-Doom has gained popularity among DOOM players and the users of the > >> doomworld.com forums. > >> > >> Article on the DOOM Wiki: https://doomwiki.org/wiki/DSDA-Doom > >> Post on the DoomWorld forums: https://www.doomworld.com/vb/thread/118074 > >> Repository on Github: https://github.com/kraflab/dsda-doom > >> > >> Lucas de Sena > >> > > > > Ping. > > >
