On Sun, Jun 04, 2023 at 02:06:25PM +0200, Lea Chescotta wrote:
> I've updated the WIP port to version 0.26.1
> 
> Tested with doom2 iwad and mods.

I can't build it. Not sure if the recent update to sdl2-image has
something to do with this:

===>  Building for dsda-doom-0.26.1
ninja: error: '/usr/local/lib/libSDL2_image.so', needed by 'dsda-doom', missing 
and no known rule to make it

Note sdl2-image is installed, and /usr/local/lib/libSDL2_image.so.1.0
exists...

> 
> 
> Apr 19, 2023, 15:54 by [email protected]:
> 
> > On 2023-04-04, Lucas de Sena wrote:
> >
> >> Hi,
> >>
> >> This is a port for DSDA-Doom.
> >>
> >> DSDA-Doom is a new DOOM source port based on prboom-plus.  It has extra
> >> tooling for demo recording and playback, with a focus on speedrunning.
> >> It also implements several new standards for mod and map authors alike.
> >>
> >> Noteworthy features include the hability to rewind the game; support for
> >> Heretic and Hexen (two games based on DOOM, but with a wizardry/medieval
> >> theme); and support for UMAPINFO, in which a WAD can provide meta-data
> >> associated to levels, such as the level author, the name of the music
> >> playing in the level, etc.
> >>
> >> DSDA-Doom has gained popularity among DOOM players and the users of the
> >> doomworld.com forums.
> >>
> >> Article on the DOOM Wiki:     https://doomwiki.org/wiki/DSDA-Doom
> >> Post on the DoomWorld forums: https://www.doomworld.com/vb/thread/118074
> >> Repository on Github:         https://github.com/kraflab/dsda-doom
> >>
> >> Lucas de Sena
> >>
> >
> > Ping.
> >
> 


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