brian.grogan.jr wrote:
> @Matthew
>
> Speak of the devil, it's the author of Rabbyt! I'm a fan of your
> library. I just don't really like Pygame anymore now that I've been
> tempted by Pyglet.  : )
>
> I was under the impression that Rabbyt was kind of tightly integrated
> with Pygame, and in a way, it seems like it still is. If you could
> provide some more convenient ways of integrating with Pyglet in the
> next version, I probably wouldn't have anything to complain about
> anymore. It seems like you have a solid understanding of the whole
> "ease of use" concept. Case in point, the sprite rotation property is
> in degrees, the scale property is a simple float, and the lerp
> function is a straightforward, but powerful concept. Not all of us
> have our calculators in radians mode, and I think you're one of the
> few who truly gets that.
>
> If you could put in some work integrating Rabbyt with Pyglet, I think
> it would be a match made in heaven. Just look at the name! Oh and by
> the way, I'm seriously thinking of using your Tygger name suggestion
> for my upcoming Pyglet-integrated physics library.
>   
I guess it's up to me to make the Wynnie sound-effects library then, eh?

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to