brian.grogan.jr wrote: > @Matthew > > Speak of the devil, it's the author of Rabbyt! I'm a fan of your > library. I just don't really like Pygame anymore now that I've been > tempted by Pyglet. : ) > > I was under the impression that Rabbyt was kind of tightly integrated > with Pygame, and in a way, it seems like it still is. If you could > provide some more convenient ways of integrating with Pyglet in the > next version, I probably wouldn't have anything to complain about > anymore. It seems like you have a solid understanding of the whole > "ease of use" concept. Case in point, the sprite rotation property is > in degrees, the scale property is a simple float, and the lerp > function is a straightforward, but powerful concept. Not all of us > have our calculators in radians mode, and I think you're one of the > few who truly gets that. > > If you could put in some work integrating Rabbyt with Pyglet, I think > it would be a match made in heaven. Just look at the name! Oh and by > the way, I'm seriously thinking of using your Tygger name suggestion > for my upcoming Pyglet-integrated physics library. > I guess it's up to me to make the Wynnie sound-effects library then, eh?
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