I didn't really mean for this to turn into a rant. I started out by framing my little nitpicks as just two small suggestions. But then I got emotional. Sorry, guys.
I really, really like pyglet. It is now one of my favorite libraries. The abstractions that Alex and Richard have come up with are seriously helpful, clean, and powerful. I used to think that SDL made game development easy. Pyglet is at least twice as better. And Pygame is dead to me. I guess I just felt momentarily frustrated because there are so many nice examples of Pyglet being a great API except for these two little spots (at least for me). I'm coding up a little Pyglet project, but then I forget exactly what to type in to enable transparency, or I need to simply rotate an object around its center by 30 degrees, and I'm dumped back into raw OpenGL land. It's just this little problem that breaks the generally wonderful pyglet experience, and it made me upset. I think I'm also a little confused about where the appropriate place is to send feature adding patches or "experimental" code. I think the issue tracker is reserved for bug fixing. So where or who should I send more experimental ideas to? Taking up a page on the group space for a small new library feature seems silly. If you guys have a suggestion for that, I'm listening. Oh yeah, and if Pyglet were a public company or any other sort of commercial venture, I'd buy stock too. I love pyglet! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
