I didn't really mean for this to turn into a rant. I started out by
framing my little nitpicks as just two small suggestions. But then I
got emotional. Sorry, guys.

I really, really like pyglet. It is now one of my favorite libraries.
The abstractions that Alex and Richard have come up with are seriously
helpful, clean, and powerful. I used to think that SDL made game
development easy. Pyglet is at least twice as better. And Pygame is
dead to me.

I guess I just felt momentarily frustrated because there are so many
nice examples of Pyglet being a great API except for these two little
spots (at least for me). I'm coding up a little Pyglet project, but
then I forget exactly what to type in to enable transparency, or I
need to simply rotate an object around its center by 30 degrees, and
I'm dumped back into raw OpenGL land. It's just this little problem
that breaks the generally wonderful pyglet experience, and it made me
upset.

I think I'm also a little confused about where the appropriate place
is to send feature adding patches or "experimental" code. I think the
issue tracker is reserved for bug fixing. So where or who should I
send more experimental ideas to? Taking up a page on the group space
for a small new library feature seems silly. If you guys have a
suggestion for that, I'm listening.

Oh yeah, and if Pyglet were a public company or any other sort of
commercial venture, I'd buy stock too. I love pyglet!
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