brian.grogan.jr wrote:
> The Rabbyt sprite library (which works very well with Pygame)

BTW, Rabbyt works just as well with Pyglet as with pygame.  There are
only 3 parts that use pygame:

 1)  rabbyt.init_display function
 2)  Loading a texture from filename in the Sprite class.
 3)  fonts module

(1) is just a convenience method, and is hardly more convenient than
pyglet's method.  (Just set up your window with pyglet and
(optionally) call rabbyt.set_default_attribs() to enable blending and
set the OpenGL texture method.)

 (2) is only for passing a filename to the Sprite class to load the
texture.  You can just as well pass the texture id.  (image.texture.id
in pyglet.)  There is also a function you can use to replace the
function used to load the texture, so you can change it to use pyglet.

 (3) is only useful if you're using pygame anyways, as pyglet itself
has better font rendering.  (This is just a small, pure python module
anyways.  I'll probably remove it from my next major release.)

MWM

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