@Matthew

Speak of the devil, it's the author of Rabbyt! I'm a fan of your
library. I just don't really like Pygame anymore now that I've been
tempted by Pyglet.  : )

I was under the impression that Rabbyt was kind of tightly integrated
with Pygame, and in a way, it seems like it still is. If you could
provide some more convenient ways of integrating with Pyglet in the
next version, I probably wouldn't have anything to complain about
anymore. It seems like you have a solid understanding of the whole
"ease of use" concept. Case in point, the sprite rotation property is
in degrees, the scale property is a simple float, and the lerp
function is a straightforward, but powerful concept. Not all of us
have our calculators in radians mode, and I think you're one of the
few who truly gets that.

If you could put in some work integrating Rabbyt with Pyglet, I think
it would be a match made in heaven. Just look at the name! Oh and by
the way, I'm seriously thinking of using your Tygger name suggestion
for my upcoming Pyglet-integrated physics library.
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