brian.grogan.jr wrote:
> @Matthew
>
> Speak of the devil, it's the author of Rabbyt! I'm a fan of your
> library. I just don't really like Pygame anymore now that I've been
> tempted by Pyglet.  : )

I've been slowly moving to Pyglet as well :)

> I was under the impression that Rabbyt was kind of tightly integrated
> with Pygame, and in a way, it seems like it still is.

Rabbyt is a little more integrated with Pygame, mostly because Pyglet
didn't have a release when I started.  (I know, pyglet has had  a
release for a while now... I've been a little slow.)

And I think that rabbyt.init_display() sends a wrong impression.  I
should have named it 'init_pygame_display' or left it out entirely.

The pygame-specific fonts module should have never been included.

> If you could
> provide some more convenient ways of integrating with Pyglet in the
> next version, I probably wouldn't have anything to complain about
> anymore.

I just added support for using pyglet textures.  Anything else you
would like?

> It seems like you have a solid understanding of the whole
> "ease of use" concept. Case in point, the sprite rotation property is
> in degrees, the scale property is a simple float, and the lerp
> function is a straightforward, but powerful concept. Not all of us
> have our calculators in radians mode, and I think you're one of the
> few who truly gets that.

If degrees are good enough for glRotatef, they're good enough for me!

MWM

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