brian.grogan.jr wrote: > @Matthew > > Speak of the devil, it's the author of Rabbyt! I'm a fan of your > library. I just don't really like Pygame anymore now that I've been > tempted by Pyglet. : )
I've been slowly moving to Pyglet as well :) > I was under the impression that Rabbyt was kind of tightly integrated > with Pygame, and in a way, it seems like it still is. Rabbyt is a little more integrated with Pygame, mostly because Pyglet didn't have a release when I started. (I know, pyglet has had a release for a while now... I've been a little slow.) And I think that rabbyt.init_display() sends a wrong impression. I should have named it 'init_pygame_display' or left it out entirely. The pygame-specific fonts module should have never been included. > If you could > provide some more convenient ways of integrating with Pyglet in the > next version, I probably wouldn't have anything to complain about > anymore. I just added support for using pyglet textures. Anything else you would like? > It seems like you have a solid understanding of the whole > "ease of use" concept. Case in point, the sprite rotation property is > in degrees, the scale property is a simple float, and the lerp > function is a straightforward, but powerful concept. Not all of us > have our calculators in radians mode, and I think you're one of the > few who truly gets that. If degrees are good enough for glRotatef, they're good enough for me! MWM --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
