> I've been slowly moving to Pyglet as well :)

Well what are you waiting for? Pyglet is great! The water's fine. Jump
in.

Pygame is a sinking ship. It was based on a hacky premise to begin
with, thinly wrapping over SDL with sometimes a higher level
interface, sometimes not. And now it seems like the primary Pygame
developers have totally lost momentum and inspiration.

Pyglet is pure Python, based on one of the finest modules to come out
of the Python community, ctypes, which is now built into Python 2.5.
Pyglet has incredible momentum! In another year or two, Pyglet will be
the game development library featured on the front page of python.org,
not Pygame. Although I think having an Apress book about Pyglet would
help the cause. Alex or Richard, are you guys much into writing?

> And I think that rabbyt.init_display() sends a wrong impression. I should 
> have named it 'init_pygame_display' or left it out entirely.

It does because it calls to mind the Pygame way of doing things. I'm
not that familiar with the internals of Rabbyt, but is there a
particularly important reason why you have that function in the first
place? It seems sort of redundant, or unnecessary. Same goes for the
fonts module you included. Are you writing a sprite library or a font/
text rendering library? Focus!

> I just added support for using pyglet textures.  Anything else you would like?

I'll get back to you with a little more detail on that, but for now,
my big time nitpick with Rabbyt is that creating a Sprite object
should be just as convenient with Pyglet as it is with Pygame. I
should be able to pass in the name string of a PNG, and get a fully
functional Sprite with nothing else to worry about, just like you can
with Pygame right now.

> If degrees are good enough for glRotatef, they're good enough for me!

Same here! Rotation in degrees FTW!
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