On Mon, Mar 9, 2009 at 8:38 PM, tazg <[email protected]> wrote:

>
> apparently I shouldn't be using anything smaller than 256x256 as a
> texture because pyglet turns it into a TextureRegion. I can make this
> display properly with tex_coords but if I try to make it repeating
> there are gaps between the images because it's showing the whole
> 256x256 area. Of course I just want the image portion to repeat. What
> is the best/fastest way?


How are you loading the texture? In particular, pyglet.resource.image packs
small images into a texture altas, and returns texture regions, whereas
pyglet.resource.texture should just return a texture (unless your image does
not have power-of-two dimensions, in which case it may be resized to the
nearest power-of-two if the hardware requires it).

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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