On Wed, Mar 11, 2009 at 9:27 AM, Tristam MacDonald <[email protected]> wrote:
> On Tue, Mar 10, 2009 at 5:08 PM, Alex Holkner <[email protected]>
> wrote:
>>
>> On Wed, Mar 11, 2009 at 5:36 AM, Tristam MacDonald <[email protected]>
>> wrote:
>> > On Tue, Mar 10, 2009 at 4:57 AM, Alex Holkner <[email protected]>
>> > wrote:
>> >>
>> >> OpenGL doesn't support texture repeat with non-power-of-two textures,
>> >> so make sure you call resource.texture() for any image you intend to
>> >> do this with.
>> >
>> > When can we expect support for the ARB_texture_non_power_of_two
>> > extension,
>> > in addition to rectangular textures?
>>
>> Probably the only way to do this is to add another option to the
>> Texture create methods, and the resource methods, to avoid breaking
>> compatibility.
>
> Hmm, maybe better to wait for the next version then - I would prefer
> seamless support, so I don't have to juggle parameters to make sure it
> works.
> Actually, I am not really sure why it would require an extra option? I mean,
> as far as the application is concerned, the non-power-of-two extension makes
> no changes - other texture sizes just work with no additional requirements,
> and you don't have any of the issues of rectangular textures.

The problem is that they stop working if the use doesn't have that
extension -- the programmer needs to be aware that the behaviour
they're requesting might not be supported everywhere (I would assume
they'd want to abort if the extension isn't present).

Alex.

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