On Wed, Mar 11, 2009 at 5:36 AM, Tristam MacDonald <[email protected]> wrote:
> On Tue, Mar 10, 2009 at 4:57 AM, Alex Holkner <[email protected]>
> wrote:
>>
>>
>>
>> OpenGL doesn't support texture repeat with non-power-of-two textures,
>> so make sure you call resource.texture() for any image you intend to
>> do this with.
>
> When can we expect support for the ARB_texture_non_power_of_two extension,
> in addition to rectangular textures?

Probably the only way to do this is to add another option to the
Texture create methods, and the resource methods, to avoid breaking
compatibility.

Alex.

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