On Wed, Mar 11, 2009 at 5:36 AM, Tristam MacDonald <[email protected]> wrote: > On Tue, Mar 10, 2009 at 4:57 AM, Alex Holkner <[email protected]> > wrote: >> >> >> >> OpenGL doesn't support texture repeat with non-power-of-two textures, >> so make sure you call resource.texture() for any image you intend to >> do this with. > > When can we expect support for the ARB_texture_non_power_of_two extension, > in addition to rectangular textures?
Probably the only way to do this is to add another option to the Texture create methods, and the resource methods, to avoid breaking compatibility. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
