On Tue, Mar 10, 2009 at 5:08 PM, Alex Holkner <[email protected]>wrote:
> > On Wed, Mar 11, 2009 at 5:36 AM, Tristam MacDonald <[email protected]> > wrote: > > On Tue, Mar 10, 2009 at 4:57 AM, Alex Holkner <[email protected]> > > wrote: > >> > >> OpenGL doesn't support texture repeat with non-power-of-two textures, > >> so make sure you call resource.texture() for any image you intend to > >> do this with. > > > > When can we expect support for the ARB_texture_non_power_of_two > extension, > > in addition to rectangular textures? > > Probably the only way to do this is to add another option to the > Texture create methods, and the resource methods, to avoid breaking > compatibility. Hmm, maybe better to wait for the next version then - I would prefer seamless support, so I don't have to juggle parameters to make sure it works. Actually, I am not really sure why it would require an extra option? I mean, as far as the application is concerned, the non-power-of-two extension makes no changes - other texture sizes just work with no additional requirements, and you don't have any of the issues of rectangular textures. -- Tristam MacDonald http://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
