On Tue, Mar 10, 2009 at 5:08 PM, Alex Holkner <[email protected]>wrote:

>
> On Wed, Mar 11, 2009 at 5:36 AM, Tristam MacDonald <[email protected]>
> wrote:
> > On Tue, Mar 10, 2009 at 4:57 AM, Alex Holkner <[email protected]>
> > wrote:
> >>
> >> OpenGL doesn't support texture repeat with non-power-of-two textures,
> >> so make sure you call resource.texture() for any image you intend to
> >> do this with.
> >
> > When can we expect support for the ARB_texture_non_power_of_two
> extension,
> > in addition to rectangular textures?
>
> Probably the only way to do this is to add another option to the
> Texture create methods, and the resource methods, to avoid breaking
> compatibility.


Hmm, maybe better to wait for the next version then - I would prefer
seamless support, so I don't have to juggle parameters to make sure it
works.
Actually, I am not really sure why it would require an extra option? I mean,
as far as the application is concerned, the non-power-of-two extension makes
no changes - other texture sizes just work with no additional requirements,
and you don't have any of the issues of rectangular textures.

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to