On Mar 10, 4:57 am, Alex Holkner <[email protected]> wrote:
> On Tue, Mar 10, 2009 at 2:45 PM, tazg <[email protected]> wrote:
>
> > yeah I was using resource.image. I somehow missed resource.texture...
> > it works, but I thought the reason resource.image did that had
> > something to do with compatibility - wouldn't it be better to still
> > use that? Anyway, how could I deal with non-power-of-two? I'm not
> > using it now but I may need to later.
>
> OpenGL doesn't support texture repeat with non-power-of-two textures,
> so make sure you call resource.texture() for any image you intend to
> do this with.

I know, I meant how could I get around the gap problem if repeating a
texture created by calling resource.texture with a non-power-of-two
image. Can I make a new texture by scaling it up to the next power of
two? I guess I could do it manually with pil if there is no easier way.
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