On 15/07/2009, at 1:05 AM, Eric Burgess wrote:
> Pyglet provides some great ways to reduce function-call overhead for
> sprites (groups and batches). But I still find myself looping through
> X sprites Y times a second, where X*Y can get quite large, doing
> things like "x+=dx;y+=dy". I know there are packages like SciPy that
> can add an entire "dx" array to an "x" array at C-speed, but I'd
> rather not add the dependency.
>
> Is there a "best practice" for doing this sort of thing in pure
> Python?
Perhaps investigate Rabbyt which offloads sprite animation updates to
C code.
Richard
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