I ran into a similar issue when experimenting with pyglet sprites. The
sprite batch draw calls seem to work well, but I wasn't able to find
any way of batch updating sprite positions (perhaps I didn't look hard
enough?). I found that the actual x += dx operations - in pure python
- were essentially negligible, when compared with the cost of calling
set_position on each sprite.

If the bottleneck is actually performing large numbers of floating
point operations rather than updating the sprite positions then I'd
also recommend numpy.


On Jul 15, 1:05 am, Eric Burgess <[email protected]> wrote:
> Pyglet provides some great ways to reduce function-call overhead for
> sprites (groups and batches).  But I still find myself looping through
> X sprites Y times a second, where X*Y can get quite large, doing
> things like "x+=dx;y+=dy".  I know there are packages like SciPy that
> can add an entire "dx" array to an "x" array at C-speed, but I'd
> rather not add the dependency.
>
> Is there a "best practice" for doing this sort of thing in pure Python?

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