I think the fastest approach using just python is to use map built-in
function.
If you have the following loop:
eg: for s in sprites:
s.update(dx,dy)
you can re-write it like this:
eg: map(lambda s: s.update(dx,dy))
regards,
Lucas
On Jul 14, 12:05 pm, Eric Burgess <[email protected]> wrote:
> Pyglet provides some great ways to reduce function-call overhead for
> sprites (groups and batches). But I still find myself looping through
> X sprites Y times a second, where X*Y can get quite large, doing
> things like "x+=dx;y+=dy". I know there are packages like SciPy that
> can add an entire "dx" array to an "x" array at C-speed, but I'd
> rather not add the dependency.
>
> Is there a "best practice" for doing this sort of thing in pure Python?
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