Using map/lambda is always going to be much slower than a for loop.
Richard
On 16/07/2009, at 4:43 AM, rollbak wrote:
>
> I think the fastest approach using just python is to use map built-in
> function.
>
> If you have the following loop:
> eg: for s in sprites:
> s.update(dx,dy)
>
> you can re-write it like this:
> eg: map(lambda s: s.update(dx,dy))
>
> regards,
>
> Lucas
>
> On Jul 14, 12:05 pm, Eric Burgess <[email protected]> wrote:
>> Pyglet provides some great ways to reduce function-call overhead for
>> sprites (groups and batches). But I still find myself looping
>> through
>> X sprites Y times a second, where X*Y can get quite large, doing
>> things like "x+=dx;y+=dy". I know there are packages like SciPy that
>> can add an entire "dx" array to an "x" array at C-speed, but I'd
>> rather not add the dependency.
>>
>> Is there a "best practice" for doing this sort of thing in pure
>> Python?
> >
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